MetaMox
COMMANDER · DECK

Titania the invictus

Bracket 3 · Upgraded
2020-07-03
DECK $
$724.55
MYTHIC
15
RARE
40
UNCOMMON
18
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

24 cards

Enchantment

8 cards

Artifact

10 cards

Sorcery

12 cards

Instant

7 cards

Land

21 cards
MONEY CARDS·67 CARDS·$573.50
Sign in to save your threshold.

Planeswalker

2 cards

Creature

18 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

11 cards

Instant

7 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
101211121735445146+
COLOR
G: 71 pipsC: 154 pips
TYPES
Land35
Nonbasic20
Basic15
Forest15
Creature25
Elf6
Druid4
Elemental4
Human4
Shaman3
Beast2
Centaur2
Warrior2
Bird1
Cleric1
Dryad1
Eldrazi1
Elephant1
Merfolk1
Monk1
Nissa1
Nymph1
Phyrexian1
Praetor1
Scout1
Snake1
Wizard1
Party4
Sorcery12
Arcane1
Eldrazi1
Enchantment11
Aura2
Centaur1
Dryad1
Nymph1
Artifact10
Equipment2
Instant7
Planeswalker4
Nissa2
Elf1
Freyalise1
Scout1
Ugin1
Legends12
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View
Comments · 0
No comments yet.