COMMANDER · DECK
Azor, the Lawbringer (Sam)
Bracket 4 · Optimized2021-05-17
DECK $
$1,261.74
MYTHIC
15
RARE
43
UNCOMMON
19
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
6 cardsCreature
26 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
8 cardsInstant
10 cardsLand
24 cardsMONEY CARDS·58 CARDS·$997.02
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Planeswalker
5 cardsCreature
19 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
6 cardsInstant
9 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Soulherder + Archaeomancer + Capture of Jingzhou: infinite extra turns
- Soulherder + Mnemonic Wall + Capture of Jingzhou: infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Capture of Jingzhou: infinite extra turns
- and 18 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 21
- Soulherder + Archaeomancer + Capture of Jingzhou — Bracket 4, infinite extra turns
- Soulherder + Mnemonic Wall + Capture of Jingzhou — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Capture of Jingzhou — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Mnemonic Wall + Capture of Jingzhou — Bracket 4, infinite extra turns
- Soulherder + Archaeomancer + Temporal Manipulation — Bracket 4, infinite extra turns
- Soulherder + Mnemonic Wall + Temporal Manipulation — Bracket 4, infinite extra turns
- Brago, King Eternal + Archaeomancer + Temporal Manipulation — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Temporal Manipulation — Bracket 4, infinite extra turns
- Brago, King Eternal + Mnemonic Wall + Temporal Manipulation — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Mnemonic Wall + Temporal Manipulation — Bracket 4, infinite extra turns
- Soulherder + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Soulherder + Mnemonic Wall + Time Warp — Bracket 4, infinite extra turns
- Brago, King Eternal + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Brago, King Eternal + Mnemonic Wall + Time Warp — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Mnemonic Wall + Time Warp — Bracket 4, infinite extra turns
- Azor, the Lawbringer + Deadeye Navigator — Bracket 3, locks the table
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Eldrazi Displacer — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
6 banned cards, 26 cards not in the pool
BANNED · 6
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land33
Nonbasic22
Basic11
Island8
Plains7
Desert3
Gate1
Creature27
Human11
Wizard6
Spirit3
Cleric2
God2
Soldier2
Sphinx2
Advisor1
Bird1
Construct1
Dinosaur1
Elder1
Eldrazi1
Elephant1
Fish1
Golem1
Kithkin1
Noble1
Rogue1
Scout1
Serpent1
Wall1
Outlaws1
Party9
Enchantment11
Aura1
God1
Instant10
Artifact9
Construct1
Equipment1
God1
Golem1
Sorcery8
Planeswalker6
Narset2
Teferi2
Dovin1
Venser1
Legends17
Historic25
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Win the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
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