MetaMox
COMMANDER · DECK

Azor, the Lawbringer (Sam)

Bracket 4 · Optimized
2021-05-17
Azor, the Lawbringer
DECK $
$1,261.74
MYTHIC
15
RARE
43
UNCOMMON
19
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

6 cards

Creature

26 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

6 cards

Sorcery

8 cards

Instant

10 cards

Land

24 cards
MONEY CARDS·58 CARDS·$997.02
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Planeswalker

5 cards

Creature

19 cards

Enchantment

10 cards

Artifact

3 cards

Sorcery

6 cards

Instant

9 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • 3 extra-turn cards — chaining turns is Bracket 4
  • Soulherder + Archaeomancer + Capture of Jingzhou: infinite extra turns
  • Soulherder + Mnemonic Wall + Capture of Jingzhou: infinite extra turns
  • Thassa, Deep-Dwelling + Archaeomancer + Capture of Jingzhou: infinite extra turns
  • and 18 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 21
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
103110215313416586+
COLOR
W: 33.5 pipsU: 69.5 pipsC: 149 pips
TYPES
Land33
Nonbasic22
Basic11
Island8
Plains7
Desert3
Gate1
Creature27
Human11
Wizard6
Spirit3
Cleric2
God2
Soldier2
Sphinx2
Advisor1
Bird1
Construct1
Dinosaur1
Elder1
Eldrazi1
Elephant1
Fish1
Golem1
Kithkin1
Noble1
Rogue1
Scout1
Serpent1
Wall1
Outlaws1
Party9
Enchantment11
Aura1
God1
Instant10
Artifact9
Construct1
Equipment1
God1
Golem1
Sorcery8
Planeswalker6
Narset2
Teferi2
Dovin1
Venser1
Legends17
Historic25
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Group
Color
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