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COMMANDER · DECK

la maldita mejor maestre tierra

Bracket 4 · Optimized
@Sim0no · 2026-10-16
DECK $
$15,088.24
MYTHIC
20
RARE
53
UNCOMMON
10
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

25 cards

Enchantment

6 cards

Artifact

21 cards

Sorcery

5 cards

Instant

11 cards

Land

26 cards
MONEY CARDS·78 CARDS·$12,064.04
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Planeswalker

2 cards

Creature

20 cards

Enchantment

4 cards

Artifact

18 cards

Sorcery

5 cards

Instant

10 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 17 game changers — Bracket 3 allows 3
  • Toph, the First Metalbender + Candelabra of Tawnos + Mana Vault: two-card combo, for six mana or less, pieces included
  • Toph, the First Metalbender + Mindslaver: locks the table
  • Toph, the First Metalbender + The Stasis Coffin: locks the table
  • and 1 more combo that bear on the bracket, listed below
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 17 game changers — cEDH lists run 10 or more
CURVE
70191182143643536+
COLOR
W: 14 pipsR: 17 pipsG: 31 pipsC: 92 pips
TYPES
Land29
Nonbasic23
Basic6
Mountain6
Forest5
Plains5
Saga1
Urza's1
Creature26
Human8
Ally4
Warrior3
Construct2
Elf2
Goblin2
Insect2
Spirit2
Advisor1
Ape1
Artificer1
Badger1
Bird1
Citizen1
Cleric1
Druid1
Elemental1
Frog1
Halfling1
Minotaur1
Mole1
Monk1
Monkey1
Noble1
Pirate1
Robot1
Scout1
Snake1
Soldier1
Sorcerer1
Wizard1
Outlaws1
Party5
Artifact25
Construct2
Equipment1
Human1
Robot1
Soldier1
Instant11
Lesson1
Enchantment8
Insect1
Monk1
Saga1
Urza's1
Sorcery5
Planeswalker2
Tezzeret1
Wrenn1
Legends19
Historic40
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everything during your opponents' turnsLock
Infinite colored manaInfinite combat phasesInfinite mana lands you control can produceInfinite combat damageInfinite untap of lands you controlInfinite mana nontoken artifacts you control can produceInfinite untap of nontoken artifacts you control
Infinite landfall triggersInfinite tapped land tokens
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless manaInfinite mana lands you control can produceInfinite untap of nontoken artifacts you controlInfinite mana nontoken artifacts you control can produceInfinite untap of lands you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless manaInfinite mana lands you control can produceInfinite untap of nontoken artifacts you controlInfinite mana nontoken artifacts you control can produceInfinite untap of lands you control
Infinite combat phasesInfinite mana lands you control can produceInfinite green manaInfinite combat damageInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite landfall triggers
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Group
Color
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