COMMANDER · DECK
Faerie Shenanigans
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
5 cardsInstant
9 cardsLand
36 cardsMONEY CARDS·11 CARDS·$17.81
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Creature
5 cardsEnchantment
1 cardArtifact
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Island11
Plains11
Swamp11
Creature31
Faerie16
Adventure11
Human6
Knight6
Rogue3
Archon2
Wizard2
Zombie2
Bird1
Fox1
Merfolk1
Noble1
Peasant1
Specter1
Troll1
Warlock1
Outlaws4
Party5
Instant15
Adventure6
Knight3
Faerie2
Human2
Zombie2
Peasant1
Rogue1
Artifact12
Equipment3
Bird1
Sorcery10
Adventure5
Faerie3
Human1
Knight1
Specter1
Wizard1
Enchantment8
Aura5
Legends6
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Legal
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