MetaMox
COMMANDER · DECK
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

33 cards

Card Advantage

27 cards
NAMECOSTTYPEPRICE

Interaction

14 cards

Removal

8 cards

Ramp

7 cards

Board Wipes

3 cards

Tutors

2 cards

Protection

1 card

Untagged

15 cards
MONEY CARDS·63 CARDS·$664.38
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Lands

8 cards

Card Advantage

23 cards
NAMECOSTTYPEPRICE

Interaction

13 cards

Removal

7 cards

Ramp

4 cards

Board Wipes

3 cards

Tutors

2 cards

Protection

1 card

Untagged

12 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00111192183944546+
COLOR
W: 24 pipsU: 48 pipsC: 112 pips
TYPES
Land34
Nonbasic17
Basic17
Island11
Plains10
Creature22
Human8
Wizard5
Advisor2
Construct2
Horror2
Phyrexian2
Spirit2
Artificer1
Avatar1
Bird1
Cleric1
Doctor1
Faerie1
Frog1
Lord1
Merfolk1
Noble1
Rabbit1
Rogue1
Shark1
Soldier1
Sphinx1
Squid1
Time1
Outlaws1
Party7
Artifact16
Construct2
Phyrexian2
Book1
Equipment1
Horror1
Human1
Soldier1
Instant14
Enchantment11
Aura1
Class1
Sorcery6
Planeswalker2
Jace1
Narset1
Legends14
Historic29
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMBOS4 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN4 COMBOS
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite card draw
  • Infinite card draw for opponents that control a Wedding Ring
ALSO NEEDS
An opponent controls a Wedding Ring.
You have a way to draw a card.
It is your turn.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
You have at least nine cards in hand, or an opponent has at least seven cards in hand.
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Group
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