COMMANDER · DECK
Hope Estheim
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
7 cardsInstant
17 cardsLand
38 cardsMONEY CARDS·50 CARDS·$303.05
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Creature
13 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
4 cardsInstant
11 cardsLand
27 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Plains16
Island8
Town2
Adventure1
Creature19
Human9
Cleric5
Wizard3
Cat2
Monk2
Advisor1
Angel1
Beast1
Dinosaur1
Druid1
Halfling1
Nightmare1
Peasant1
Phyrexian1
Rabbit1
Rhino1
Soldier1
Spirit1
Thopter1
Party8
Instant17
Artifact14
Equipment2
Book1
Dinosaur1
Thopter1
Sorcery8
Adventure1
Town1
Enchantment7
Class1
Nightmare1
Legends12
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite mill
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
Comments · 0
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