MetaMox
COMMANDER · DECK
2022-03-30
DECK $
$242.08
MYTHIC
4
RARE
42
UNCOMMON
20
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

22 cards

Enchantment

16 cards

Artifact

10 cards

Sorcery

6 cards

Instant

10 cards

Land

8 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0061212243545566+
COLOR
W: 43.5 pipsU: 35.5 pipsC: 117 pips
TYPES
Land32
Nonbasic6
Basic26
Island14
Plains13
Creature23
Human12
Wizard6
Soldier5
Cleric3
Advisor2
Spirit2
Angel1
Archon1
Avatar1
Bird1
Cat1
Elephant1
Faerie1
God1
Hippogriff1
Party9
Enchantment16
Aura1
Artifact11
God1
Instant10
Sorcery7
Avatar1
Planeswalker3
Dovin1
Narset1
Teferi1
Legends14
Historic23
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 4
mass land denial
  • Opponents can only play lands exiled by Omen Machine
  • Players can't draw cards
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Opponents can only play lands exiled by Omen Machine
  • Players can't draw cards
  • Lock
  • Mass Land Denial
Bracket 3
locks the table
  • Opponents can only cast the remaining spells in their hand
  • Lock
Bracket 3
locks the table
  • All spells opponents cast using Omen Machine are countered
  • Lock
  • Players can't draw cards
Bracket 3
locks the table
  • All spells opponents cast using Omen Machine are countered
  • Players can't draw cards
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Counter all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Lock
  • Exile all spells opponents cast from their hands
Bracket 3
locks the table
  • Exile all instants and sorceries opponents cast
  • Opponents can't cast copies made by Eye of the Storm
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all instants and sorceries any player casts
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Counter all copies cast from Eye of the Storm
  • Exile all instants and sorceries any player casts
  • Lock
Bracket 3
locks the table
  • Exile all spells opponents cast from their hands
  • Lock
Bracket 3
locks the table
  • Opponents can't cast instants or sorceries
  • Lock
Group
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