COMMANDER · DECK
The Firemind 1
ONLY 99 CARDSNO COMMANDER
DECK $
$1,897.29
MYTHIC
15
RARE
48
UNCOMMON
15
COMMON
22
MAIN99 CARDS
Planeswalker
4 cardsCreature
13 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
7 cardsInstant
15 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·59 CARDS·$1,507.96
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Planeswalker
4 cardsCreature
10 cardsEnchantment
7 cardsArtifact
17 cardsSorcery
3 cardsInstant
9 cardsLand
9 cardsCURVE
COLOR
TYPES
Land35
Nonbasic17
Basic18
Island12
Mountain8
Artifact23
Equipment3
Golem2
Artificer1
Construct1
Human1
Phyrexian1
Shapeshifter1
Wizard1
Instant15
Creature13
Human3
Wizard3
Golem2
Artificer1
Construct1
Dragon1
Drake1
Eldrazi1
Elemental1
Phyrexian1
Shapeshifter1
Sphinx1
Party3
Enchantment8
Aura4
Sorcery7
Planeswalker4
Dack1
Jace1
Saheeli1
Tezzeret1
Legends10
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite colorless mana
Infinite colorless mana
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep