COMMANDER · DECK
Madness and Mayhem
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
8 cardsEnchantment
4 cardsArtifact
18 cardsSorcery
17 cardsInstant
21 cardsLand
31 cardsSIDEBOARD1 CARD
Planeswalker
1 cardMONEY CARDS·83 CARDS·$2,471.51
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Planeswalker
1 cardCreature
8 cardsEnchantment
4 cardsArtifact
16 cardsSorcery
14 cardsInstant
18 cardsLand
22 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land31
Nonbasic28
Basic3
Island6
Mountain6
Swamp6
Instant21
Artifact18
Equipment1
Sorcery17
Creature9
Wizard5
Human4
Advisor1
Bird1
Frog1
Goblin1
God1
Merfolk1
Scientist1
Villain1
Zombie1
Party5
Enchantment4
Legends6
Historic22
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Exile your library
- Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature tokens with haste
- Infinite magecraft triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
- Near-infinite mana among colors of legendary creatures and planeswalkers you control
ALSO NEEDS
Artifact Castable for that survives
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite colored mana
- Near-infinite magecraft triggers
- Near-infinite mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite looting for all players
- Near-infinite magecraft triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite looting for opponents
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
15 banned cards
BANNED · 15
CEDH
Reads as cEDH
- 17 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 19 cards not in the pool
BANNED · 6
NOT IN THE POOL · 19
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