COMMANDER · DECK
Merf
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
4 cardsInstant
13 cardsLand
2 cardsMONEY CARDS·30 CARDS·$438.73
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Creature
12 cardsEnchantment
6 cardsArtifact
4 cardsInstant
7 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Merfolk35
Wizard15
Rogue5
Warrior3
Noble2
Soldier2
God1
Human1
Mercenary1
Pirate1
Scout1
Outlaws7
Party23
Land35
Nonbasic1
Basic34
Island34
Instant13
Enchantment7
Aura1
Artifact5
Equipment1
Sorcery4
Merfolk1
Legends5
Historic9
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 28 cards not in the pool
BANNED · 3
NOT IN THE POOL · 28
Comments · 0
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