MetaMox
COMMANDER · DECK
@Alkerie · 2026-05-11
Rowan, Scion of War
DECK $
$336.75
MYTHIC
9
RARE
32
UNCOMMON
28
COMMON
39
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

19 cards

Enchantment

2 cards

Artifact

6 cards

Sorcery

23 cards

Instant

13 cards

Land

13 cards
MAYBE8 CARDS

Enchantment

2 cards

Artifact

1 card
NAMECOSTPRICE

Sorcery

2 cards

Instant

3 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00101262103545576+
COLOR
B: 53 pipsR: 40 pipsC: 99 pips
TYPES
Land36
Nonbasic11
Basic25
Swamp17
Mountain12
Desert2
Sorcery23
Creature20
Human10
Wizard5
Phyrexian3
Shaman2
Warrior2
Bat1
Cleric1
Demon1
Dog1
Giant1
Horror1
Knight1
Minion1
Ogre1
Orc1
Rogue1
Spirit1
Wall1
Warlock1
Zombie1
Outlaws2
Party9
Instant13
Artifact7
Dog1
Equipment1
Phyrexian1
Enchantment2
Legends6
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
  • Near-infinite lifegain
  • Near-infinite lifeloss
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite lifegain
  • Near-infinite lifeloss
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite lifegain
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite red mana
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Group
Color
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