COMMANDER · DECK
vivi
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
9 cardsEnchantment
11 cardsArtifact
16 cardsSorcery
10 cardsInstant
24 cardsLand
10 cardsMONEY CARDS·60 CARDS·$505.08
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Creature
8 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
6 cardsInstant
15 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land29
Nonbasic8
Basic21
Island14
Mountain9
Instant24
Trap1
Artifact16
Equipment3
Adventure1
Enchantment11
Class2
Aura1
Sorcery11
Adventure1
Equipment1
Creature10
Wizard5
Human4
Shaman2
Dwarf1
Efreet1
Goblin1
Illusion1
Merfolk1
Tyranid1
Villain1
Party5
Legends6
Historic21
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
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