MetaMox
COMMANDER · DECK
@Reaverr · 2023-07-16
DECK $
$951.39
MYTHIC
7
RARE
50
UNCOMMON
16
COMMON
27
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

9 cards

Enchantment

11 cards

Artifact

21 cards

Sorcery

7 cards

Instant

14 cards

Land

19 cards
MONEY CARDS·57 CARDS·$752.42
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Creature

7 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

3 cards

Instant

13 cards

Land

13 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0081172143846596+
COLOR
W: 31 pipsU: 27 pipsC: 146 pips
TYPES
Land37
Nonbasic17
Basic20
Island13
Plains12
Artifact23
Golem2
Phyrexian1
Instant14
Enchantment11
Creature10
Human5
Wizard3
Advisor2
Golem2
Dinosaur1
Elder1
Gnome1
Phyrexian1
Soldier1
Sphinx1
Party3
Sorcery7
Legends10
Historic32
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMBOS11 COMBOS
Bracket 4
mass land denial
  • Mass Land Denial
  • Players skip their untap steps
  • Lock
Bracket 3
locks the table
  • Players can't cast noncreature spells exiled by Omen Machine
  • Players can't draw cards
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can't cast noncreature spells exiled by Knowledge Pool
  • Lock
Bracket 3
locks the table
  • Opponents can only cast the remaining spells in their hand
  • Lock
Bracket 3
locks the table
  • All spells opponents cast using Omen Machine are countered
  • Players can't draw cards
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Exile target opponent's library
Bracket 1
doesn’t raise the bracket
  • Win the game
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