COMMANDER · DECK
Sarulf
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
3 cardsArtifact
1 cardSorcery
16 cardsInstant
31 cardsLand
8 cardsMONEY CARDS·16 CARDS·$50.80
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Creature
3 cardsEnchantment
1 cardSorcery
5 cardsInstant
6 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Swamp16
Forest13
Instant31
Sorcery16
Arcane1
Creature14
Human4
Beast3
Warrior2
Zombie2
Cleric1
Dinosaur1
Druid1
Elf1
Horror1
Nightmare1
Orc1
Phyrexian1
Shaman1
Soldier1
Vampire1
Warlock1
Wolf1
Outlaws1
Party3
Enchantment3
Saga2
Aura1
Artifact1
Legends2
Historic5
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
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