COMMANDER · DECK
KC Faerie
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
5 cardsInstant
16 cardsLand
36 cardsMONEY CARDS·47 CARDS·$422.98
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Creature
12 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
3 cardsInstant
9 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Island6
Plains5
Swamp5
Creature19
Faerie15
Rogue4
Wizard4
Glimmer3
Noble2
Warlock2
Artificer1
Cat1
Fox1
Golem1
Sheep1
Soldier1
Warrior1
Outlaws6
Party9
Artifact18
Equipment2
Golem1
Vehicle1
Instant16
Enchantment14
Glimmer3
Cat1
Class1
Faerie1
Fox1
Sheep1
Sorcery5
Legends11
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 21 cards not in the pool
BANNED · 2
NOT IN THE POOL · 21
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