COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
7 cardsInstant
10 cardsLand
38 cardsSIDEBOARD3 CARDS
Creature
2 cardsLand
1 cardMONEY CARDS·41 CARDS·$265.90
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Creature
11 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
3 cardsInstant
4 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic27
Basic11
Forest8
Island8
Plains8
Creature32
Bird15
Human8
Scout4
Wizard4
Elf2
Pilot2
Saga2
Shapeshifter2
Advisor1
Angel1
Artificer1
Cleric1
Demon1
Druid1
Elder1
Elemental1
Golem1
Insect1
Monk1
Moogle1
Noble1
Snake1
Changeling2
Party5
Instant11
Bird1
Pilot1
Enchantment10
Bird3
Saga2
Moogle1
Artifact7
Golem1
Shapeshifter1
Sorcery7
Legends15
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
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