MetaMox
COMMANDER · DECK

Jodah

Bracket 2 · Core
2021-08-25
Jodah, Archmage Eternal
DECK $
$389.97
MYTHIC
17
RARE
44
UNCOMMON
17
COMMON
21
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

31 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

11 cards

Sorcery

15 cards

Instant

1 card
NAMECOSTPRICE

Land

27 cards
MONEY CARDS·52 CARDS·$296.02
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Planeswalker

1 card

Creature

21 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

11 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 2 · Core
  • Incubation Druid + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
  • Bloom Tender + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
  • Faeburrow Elder + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00311021031425366+
COLOR
W: 10 pipsU: 27 pipsB: 18 pipsR: 15.5 pipsG: 44.5 pipsC: 235 pips
TYPES
Land37
Nonbasic22
Basic15
Forest4
Island4
Mountain4
Plains4
Swamp3
Creature32
Avatar3
Dinosaur3
Dragon3
Druid3
Elder3
Elemental3
Elf2
Human2
Spirit2
Wizard2
Bird1
Boar1
Bringer1
Demon1
Dryad1
Eldrazi1
Elephant1
Elk1
God1
Golem1
Hydra1
Leviathan1
Nymph1
Phyrexian1
Praetor1
Serpent1
Shaman1
Shapeshifter1
Snake1
Treefolk1
Party2
Sorcery15
Arcane1
Artifact14
Dragon2
Equipment2
Golem1
Enchantment6
Aura1
Boar1
Dryad1
God1
Nymph1
Instant1
Planeswalker1
Bolas1
Legends16
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Group
Color
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