COMMANDER · DECK
Kenrith, the Returned King (mtg paper deckbuilder test 2)
Bracket 4 · Optimized@Praze · 2026-09-18
DECK $
$448.73
MYTHIC
11
RARE
34
UNCOMMON
32
COMMON
23
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
3 cardsInstant
12 cardsLand
26 cardsMONEY CARDS·51 CARDS·$344.96
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Creature
20 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
3 cardsInstant
9 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- 3 game changers — Brackets 1 and 2 allow none
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
- Incubation Druid + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Incubation Druid + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 30 cards not in the pool
BANNED · 1
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Creature36
Human16
Elf9
Druid6
Spirit5
Ally3
Avatar3
Rogue3
Wizard3
Bird2
Cleric2
Shaman2
Soldier2
Advisor1
Ape1
Construct1
Detective1
Elemental1
Goblin1
Hero1
Insect1
Merfolk1
Noble1
Peasant1
Plant1
Robot1
Scout1
Troll1
Wall1
Warrior1
Outlaws3
Party9
Land26
Nonbasic26
Island3
Town3
Desert2
Mountain2
Swamp2
Forest1
Plains1
Vehicle1
Artifact16
Bobblehead2
Equipment2
Construct1
Insect1
Robot1
Town1
Vehicle1
Instant12
Enchantment11
Aura6
Class1
Sorcery3
Legends12
Historic27
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite +1/+1 counters on a creature
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite lifegain triggersInfinite lifegainReturn all creature cards from all graveyards to the battlefield under your controlInfinite card draw for any number of playersInfinite draw triggers for any number of opponentsInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite colored mana
Infinitely large creature until end of turn
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