COMMANDER · DECK
Reaper King
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsArtifact
8 cardsSorcery
9 cardsInstant
10 cardsLand
22 cardsMONEY CARDS·21 CARDS·$63.63
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Creature
9 cardsArtifact
2 cardsSorcery
2 cardsInstant
7 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Scarecrow20
Shapeshifter13
Artificer2
Vedalken2
Cleric1
Druid1
Elf1
Equipment1
Human1
Illusion1
Changeling13
Party1
Land35
Nonbasic17
Basic18
Forest6
Island4
Plains4
Mountain2
Swamp2
Artifact29
Scarecrow20
Equipment3
Shapeshifter1
Instant10
Sorcery9
Legends2
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite blue mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
47 cards not in the pool
NOT IN THE POOL · 47
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