COMMANDER · DECK
WALLS
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
2 cardsInstant
15 cardsLand
26 cardsMAYBE10 CARDS
Creature
3 cardsEnchantment
3 cardsSorcery
3 cardsInstant
1 cardMONEY CARDS·18 CARDS·$28.91
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Creature
10 cardsEnchantment
4 cardsArtifact
3 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Plains9
Forest8
Island8
Creature29
Wall12
Human3
Plant3
Spirit3
Druid2
Soldier2
Turtle2
Crocodile1
Dragon1
Dryad1
Elder1
Eldrazi1
Elk1
Golem1
Illusion1
Merfolk1
Monk1
Octopus1
Rhino1
Shapeshifter1
Instant15
Artifact14
Wall3
Equipment1
Golem1
Enchantment6
Aura2
Sorcery2
Legends5
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
Comments · 0
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