COMMANDER · DECK
Mindrazer
Bracket 4 · Optimized@Codythornton313 · 2025-03-14
DECK $
$387.83
MYTHIC
2
RARE
56
UNCOMMON
20
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
13 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
17 cardsInstant
9 cardsLand
27 cardsMONEY CARDS·53 CARDS·$295.71
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Creature
12 cardsEnchantment
12 cardsArtifact
7 cardsSorcery
14 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- 3 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Island6
Swamp6
Mountain4
God1
Sorcery17
Creature14
Human6
Wizard6
Alien1
Assassin1
Construct1
God1
Hag1
Horror1
Merfolk1
Phyrexian1
Rogue1
Soldier1
Tyranid1
Vedalken1
Zombie1
Outlaws2
Party7
Enchantment14
Aura4
Hag1
Artifact11
Book1
Construct1
Equipment1
Phyrexian1
Instant9
Planeswalker1
Narset1
Legends6
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Target opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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