MetaMox
COMMANDER · DECK

Mindrazer

Bracket 4 · Optimized
@Codythornton313 · 2025-03-14
Nekusar, the Mindrazer
DECK $
$387.83
MYTHIC
2
RARE
56
UNCOMMON
20
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

13 cards

Enchantment

13 cards

Artifact

10 cards

Sorcery

17 cards

Instant

9 cards

Land

27 cards
MONEY CARDS·53 CARDS·$295.71
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Creature

12 cards

Enchantment

12 cards

Artifact

7 cards

Sorcery

14 cards

Instant

5 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • 3 game changers — Brackets 1 and 2 allow none
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
201011821531044536+
COLOR
U: 35.5 pipsB: 36.5 pipsR: 15 pipsC: 83 pips
TYPES
Land37
Nonbasic25
Basic12
Island6
Swamp6
Mountain4
God1
Sorcery17
Creature14
Human6
Wizard6
Alien1
Assassin1
Construct1
God1
Hag1
Horror1
Merfolk1
Phyrexian1
Rogue1
Soldier1
Tyranid1
Vedalken1
Zombie1
Outlaws2
Party7
Enchantment14
Aura4
Hag1
Artifact11
Book1
Construct1
Equipment1
Phyrexian1
Instant9
Planeswalker1
Narset1
Legends6
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Target opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
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