COMMANDER · DECK
Jund Land Matters and Counters - Szarel EDH
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
5 cardsInstant
7 cardsLand
30 cardsMONEY CARDS·46 CARDS·$270.10
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Creature
21 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
3 cardsInstant
3 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic27
Basic15
Forest11
Swamp9
Mountain7
Creature33
Insect5
Elemental4
Elf4
Beast3
Druid3
Human3
Shaman3
Cat2
Cleric2
Noble2
Snake2
Warrior2
Ally1
Avatar1
Demon1
Detective1
Devil1
Dragon1
Frog1
Horror1
Hydra1
Kavu1
Minotaur1
Monk1
Nightmare1
Pilot1
Plant1
Satyr1
Scout1
Treefolk1
Wizard1
Party5
Artifact8
Spacecraft2
Instant7
Enchantment5
Sorcery5
Legends19
Historic25
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
Comments · 0
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