COMMANDER · DECK
KING
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
10 cardsInstant
3 cardsLand
32 cardsMONEY CARDS·18 CARDS·$56.47
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Creature
11 cardsArtifact
2 cardsSorcery
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Elf31
Druid11
Noble5
Warrior4
Horror3
Scout3
Frog2
Soldier2
Warlock2
Adventure1
Assassin1
Beast1
Citizen1
Cleric1
Detective1
Dryad1
Faerie1
Fungus1
Human1
Rogue1
Shaman1
Snake1
Outlaws4
Party6
Land39
Nonbasic29
Basic10
Forest6
Swamp6
Island4
Town1
Sorcery11
Elf2
Adventure1
Lesson1
Noble1
Enchantment5
Artifact4
Instant4
Lesson1
Legends13
Historic17
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinitely large creature until end of turn
Bracket 1
doesn’t raise the bracket
- Near-infinite creature ETB
- Near-infinite creature tokens
- Near-infinite proliferate
- Reduce any number of opposing creatures' toughness to 0 whenever an Elf enters under your control
- Reduce the toughness of creatures opponents control to 0
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
Comments · 0
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