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COMMANDER · DECK

Zur the Enchanter

Bracket 4 · Optimized
2020-04-29
Zur the Enchanter
ONLY 99 CARDS
DECK $
$990.10
MYTHIC
10
RARE
46
UNCOMMON
16
COMMON
27
COMMAND1 CARD

Creature

1 card
MAIN98 CARDS

Creature

10 cards

Enchantment

34 cards
NAMECOSTPRICE

Artifact

5 cards

Sorcery

3 cards

Instant

13 cards

Land

22 cards
MONEY CARDS·56 CARDS·$780.01
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Creature

10 cards

Enchantment

19 cards

Artifact

4 cards

Sorcery

3 cards

Instant

10 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Energy Field + Rest in Peace: locks the table
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • Knowledge Pool + Rule of Law: locks the table
  • and 1 more combo that bear on the bracket, listed below
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00121142253545546+
COLOR
W: 39.5 pipsU: 31.5 pipsB: 11 pipsC: 105 pips
TYPES
Enchantment35
Aura13
Demigod1
Faerie1
Land33
Nonbasic19
Basic14
Island7
Plains7
Swamp6
Instant13
Creature11
Human6
Angel2
Cleric2
Advisor1
Demigod1
Demon1
Phyrexian1
Rogue1
Soldier1
Wizard1
Wurm1
Outlaws1
Party4
Artifact6
Phyrexian1
Wurm1
Sorcery3
Legends7
Historic13
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
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