COMMANDER · DECK
Cards are for Nerds
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
7 cardsInstant
20 cardsLand
1 cardMONEY CARDS·16 CARDS·$157.19
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Creature
3 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
4 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land31
Basic31
Island31
Creature26
Human14
Advisor9
Wizard7
Merfolk4
Rogue4
Crab1
Fish1
Golem1
Knight1
Sphinx1
Vedalken1
Wall1
Zombie1
Outlaws4
Party11
Instant20
Enchantment10
Aura4
Curse1
Artifact8
Equipment1
Golem1
Knight1
Sorcery7
Legends2
Historic9
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
- Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite mill
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
5 cards not in the pool
NOT IN THE POOL · 5
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