MetaMox
COMMANDER · DECK
@YawgmothTombOfUrborg · 2022-01-17
DECK $
$946.66
MYTHIC
21
RARE
50
UNCOMMON
11
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

28 cards

Enchantment

20 cards

Artifact

5 cards

Sorcery

9 cards

Instant

4 cards

Land

32 cards
MONEY CARDS·65 CARDS·$746.77
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Planeswalker

1 card

Creature

19 cards

Enchantment

14 cards

Artifact

2 cards

Sorcery

6 cards

Instant

4 cards

Land

19 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10419216315485136+
COLOR
W: 22 pipsU: 26 pipsB: 33 pipsR: 11 pipsG: 15 pipsC: 156 pips
TYPES
Land33
Nonbasic28
Basic5
Gate10
Forest5
Island5
Mountain5
Plains5
Swamp4
Rogue1
Shapeshifter1
Creature29
Human10
Demon8
Wizard5
Rogue4
Cleric2
Merfolk2
Shaman2
Advisor1
Angel1
Avatar1
Beast1
Berserker1
Cat1
Dragon1
Elder1
Elf1
Horror1
Minion1
Noble1
Ogre1
Ouphe1
Phyrexian1
Scout1
Shapeshifter1
Vampire1
Outlaws4
Party11
Enchantment20
Aura1
Sorcery10
Arcane1
Artifact7
Angel1
Book1
Horror1
Phyrexian1
Instant4
Planeswalker1
Jace1
Legends16
Historic22
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 4
mass land denial
  • Exile all cards in hands and graveyards
  • Exile all permanents except Near-Death Experience
  • Set all life totals to 1
  • Win the game at the beginning of your next upkeep
  • Mass Land Denial
Bracket 4
mass land denial
  • Exile all cards in hands and graveyards
  • Exile all permanents except Barren Glory
  • Set all life totals to 1
  • Win the game at the beginning of your next upkeep
  • Mass Land Denial
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage to all players
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Group
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