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COMMANDER · DECK

Zur

Bracket 4 · Optimized
2021-03-19
Zur the Enchanter
111 CARDS (LIMIT 100)
DECK $
$563.74
MYTHIC
3
RARE
49
UNCOMMON
26
COMMON
32
COMMAND1 CARD

Creature

1 card
MAIN110 CARDS

Creature

10 cards

Enchantment

38 cards
NAMECOSTPRICE

Artifact

13 cards

Sorcery

2 cards

Instant

11 cards

Land

23 cards
MAYBE3 CARDS
MONEY CARDS·64 CARDS·$433.79
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Creature

4 cards

Enchantment

28 cards

Artifact

9 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

11 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Solemnity + Nine Lives: locks the table
  • Solemnity + Phyrexian Unlife: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
0081292313342516+
COLOR
W: 44.5 pipsU: 32.5 pipsB: 4 pipsC: 106 pips
TYPES
Enchantment42
Aura15
Spirit2
God1
Human1
Soldier1
Land36
Nonbasic20
Basic16
Plains9
Island6
Swamp4
Artifact13
Equipment2
Creature11
Human6
Spirit2
Wizard2
Archon1
Artificer1
Cleric1
Druid1
Giant1
God1
Soldier1
Party3
Instant11
Sorcery2
Legends4
Historic17
LAND PROBABILITY
36 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.7%
TURN 548.4%
TURN 671.0%
TURN 785.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Group
Color
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