COMMANDER · DECK
Hope Mill
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
18 cardsSorcery
5 cardsInstant
7 cardsLand
38 cardsMONEY CARDS·10 CARDS·$23.17
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Creature
3 cardsEnchantment
3 cardsArtifact
3 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic14
Basic24
Island15
Plains15
Creature27
Human7
Cleric6
Wizard4
Angel3
Cat3
Knight2
Soldier2
Sphinx2
Beast1
Bird1
Crab1
Demigod1
Dinosaur1
Doctor1
Dwarf1
Hero1
Insect1
Kor1
Moonfolk1
Nymph1
Peasant1
Phyrexian1
Rabbit1
Spirit1
Thopter1
Warrior1
Party11
Artifact21
Equipment6
Dinosaur1
Insect1
Phyrexian1
Sphinx1
Thopter1
Enchantment7
Class1
Demigod1
Nymph1
Instant7
Sorcery5
Legends11
Historic29
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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