MetaMox
COMMANDER · DECK
2021-10-30
DECK $
$526.87
MYTHIC
10
RARE
53
UNCOMMON
16
COMMON
21
COMMAND2 CARDS
MAIN98 CARDS

Creature

20 cards

Enchantment

6 cards

Artifact

10 cards

Sorcery

13 cards

Instant

11 cards

Land

27 cards
MAYBE1 CARD

Enchantment

1 card
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00611021439495126+
COLOR
W: 19 pipsB: 47 pipsR: 5 pipsG: 9 pipsC: 152 pips
TYPES
Land38
Nonbasic23
Basic15
Swamp8
Forest6
Plains6
Mountain4
Creature22
Human5
Vampire4
Cleric3
Angel2
Demon2
Druid2
Shaman2
Spirit2
Wall2
Warlock2
Wizard2
Ally1
Construct1
Devil1
Dryad1
Elf1
Nightmare1
Ogre1
Phyrexian1
Rebel1
Snake1
Soldier1
Warrior1
Outlaws2
Party6
Sorcery14
Arcane1
Instant13
Artifact12
Construct1
Enchantment6
Legends9
Historic19
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
  • Near-infinite lifeloss for target opponent
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for up to two target opponents
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for up to two target opponents
Group
Color
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