COMMANDER · DECK
Enchanting
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
22 cardsArtifact
9 cardsSorcery
3 cardsInstant
2 cardsLand
35 cardsMONEY CARDS·57 CARDS·$367.81
Sign in to save your threshold.
Creature
18 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
1 cardInstant
2 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment37
Shrine17
Aura5
Dryad2
Nymph2
Centaur1
Demigod1
Druid1
God1
Human1
Snake1
Spirit1
Land35
Nonbasic35
Creature29
Human7
Shrine6
Druid5
Elf3
Centaur2
Dryad2
Nymph2
Satyr2
Shaman2
Wizard2
Advisor1
Bird1
Cleric1
Demigod1
God1
Merfolk1
Scout1
Snake1
Soldier1
Spirit1
Treefolk1
Warrior1
Party4
Artifact9
Equipment3
Sorcery3
Instant2
Legends28
Historic35
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
Comments · 0
No comments yet.