COMMANDER · DECK
Charmed
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
36 cardsArtifact
5 cardsSorcery
4 cardsInstant
6 cardsLand
18 cardsMONEY CARDS·44 CARDS·$403.86
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Creature
9 cardsEnchantment
16 cardsArtifact
2 cardsSorcery
2 cardsInstant
5 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment37
Aura25
Curse1
Glimmer1
Snake1
Land36
Nonbasic17
Basic19
Swamp11
Plains10
Aura1
Creature14
Human6
Advisor2
Kor2
Soldier2
Warlock2
Archon1
Cleric1
Demon1
Druid1
Dwarf1
Fox1
Glimmer1
Knight1
Robot1
Snake1
Vampire1
Wizard1
Outlaws2
Party2
Artifact7
Human1
Robot1
Soldier1
Instant6
Sorcery4
Legends8
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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