COMMANDER · DECK
Firesong and Sunspeaker
Bracket 3 · Upgraded2021-08-04
DECK $
$703.39
MYTHIC
13
RARE
91
UNCOMMON
39
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
15 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
15 cardsInstant
14 cardsLand
22 cardsSIDEBOARD15 CARDS
Creature
6 cardsEnchantment
2 cardsArtifact
1 cardSorcery
5 cardsInstant
1 cardMAYBE64 CARDS
Planeswalker
1 cardCreature
13 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
8 cardsInstant
15 cardsLand
4 cardsMONEY CARDS·89 CARDS·$537.08
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Creature
16 cardsEnchantment
14 cardsArtifact
17 cardsSorcery
12 cardsInstant
19 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
- Arcbond + Pariah: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah — Bracket 3, locks the table
- Arcbond + Pariah — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Mountain9
Plains9
Desert1
Creature16
Human5
Cleric2
Dwarf2
Elemental2
Knight2
Minotaur2
Advisor1
Dog1
Equipment1
Fox1
God1
Jellyfish1
Monk1
Noble1
Ogre1
Shaman1
Soldier1
Warrior1
Wizard1
Zombie1
Party4
Sorcery16
Instant15
Artifact14
Equipment2
God1
Enchantment6
Fox1
Monk1
Planeswalker1
Legends9
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Draw the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damageInfinite lifegain triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Infinite magecraft triggers
Near-infinite damage to all players
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Infinite magecraft triggersInfinite red manaInfinite storm count
Near-infinite damage
Near-infinite damage to one opponentDestroy all creatures target opponent controls
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