COMMANDER · DECK
The Guildpact
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
19 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
4 cardsInstant
16 cardsBattle
1 cardLand
37 cardsMONEY CARDS·27 CARDS·$147.78
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Creature
6 cardsEnchantment
3 cardsArtifact
1 cardSorcery
2 cardsInstant
3 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic32
Basic5
Gate10
Forest5
Island5
Mountain5
Plains5
Swamp5
Creature21
Wizard7
Human6
Elf5
Shaman4
Advisor1
Angel1
Avatar1
Bird1
Construct1
Cyclops1
Demon1
Dragon1
Dryad1
Ooze1
Shapeshifter1
Siege1
Soldier1
Vedalken1
Zombie1
Party7
Artifact18
Book1
Construct1
Siege1
Instant16
Enchantment4
Sorcery4
Battle1
Construct1
Siege1
Planeswalker1
Ral1
Legends11
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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