COMMANDER · DECK
5C Lich Donate
Bracket 1 · Exhibition2020-12-12
ONLY 99 CARDS
DECK $
$331.16
MYTHIC
6
RARE
43
UNCOMMON
20
COMMON
44
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Creature
7 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
15 cardsInstant
13 cardsLand
20 cardsMAYBE14 CARDS
Creature
4 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
2 cardsInstant
2 cardsMONEY CARDS·47 CARDS·$246.83
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Creature
6 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
7 cardsInstant
9 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land37
Nonbasic15
Basic22
Swamp9
Island6
Forest5
Plains5
Mountain3
Enchantment17
Sorcery17
Instant13
Artifact10
Angel1
Equipment1
Creature8
Human2
Shaman2
Angel1
Imp1
Minotaur1
Monk1
Noble1
Skeleton1
Snake1
Spirit1
Legends4
Historic14
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Target opponent loses the game at the beginning of their next upkeep
Target opponent loses the game
Target opponent loses the game at the beginning of their next upkeep
Target opponent loses the game
Target opponent loses the game at the beginning of their next upkeep
Target opponent loses the game
Each opponent loses the game
Each opponent loses the game
Target opponent loses the game at the beginning of their next upkeep
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