COMMANDER · DECK
La azuleja
Bracket 4 · Optimized@Ariel Magic · 2024-03-01
DECK $
$210.94
MYTHIC
5
RARE
22
UNCOMMON
26
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
5 cardsInstant
23 cardsLand
3 cardsMONEY CARDS·32 CARDS·$151.80
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Creature
11 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
4 cardsInstant
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Sigil Tracer + Turnabout: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Sigil Tracer + Turnabout — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land33
Nonbasic2
Basic31
Island31
Creature25
Wizard25
Human17
Merfolk4
Bird1
Giant1
Jace1
Pirate1
Siren1
Spirit1
Vedalken1
Outlaws1
Party25
Instant23
Artifact10
Sorcery5
Enchantment3
Planeswalker2
Human1
Jace1
Narset1
Wizard1
Legends10
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite magecraft triggersInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
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