COMMANDER · DECK
Minn, Nothing as it Seems
Bracket 4 · Optimized2021-08-02
DECK $
$742.84
MYTHIC
14
RARE
59
UNCOMMON
34
COMMON
48
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
25 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
2 cardsInstant
13 cardsLand
15 cardsMAYBE57 CARDS
Planeswalker
3 cardsCreature
25 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
2 cardsInstant
11 cardsMONEY CARDS·76 CARDS·$579.23
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Planeswalker
6 cardsCreature
17 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
1 cardInstant
17 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- Archetype of Imagination + Stormtide Leviathan: locks the table
- one extra-turn card — fine from Bracket 2 up
- Palinchron + Reflections of Littjara: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Palinchron + Reflections of Littjara — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island23
Desert1
Creature26
Illusion8
Wizard7
Human5
Golem2
Shapeshifter2
Avatar1
Bird1
Dinosaur1
Elder1
Faerie1
Gnome1
Horror1
Horse1
Merfolk1
Phyrexian1
Rogue1
Snake1
Sphinx1
Spirit1
Squid1
Changeling1
Outlaws1
Party8
Artifact16
Golem2
Shapeshifter2
Horror1
Phyrexian1
Instant13
Enchantment8
Aura1
Planeswalker4
Jace2
Mordenkainen1
Teferi1
Sorcery2
Legends12
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite death triggersInfinite ETBInfinite landfall triggersInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite creature tokens
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Infinite card drawNear-infinite lifelossInfinite draw triggers
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