MetaMox
COMMANDER · DECK
2022-06-08
DECK $
$261.38
MYTHIC
6
RARE
38
UNCOMMON
24
COMMON
33
COMMAND2 CARDS

Creature

1 card

Enchantment

1 card
NAMECOSTPRICE
MAIN98 CARDS

Creature

29 cards

Enchantment

4 cards

Artifact

13 cards

Sorcery

9 cards

Instant

7 cards

Land

18 cards
SIDEBOARD1 CARD

Enchantment

1 card
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00411721638475106+
COLOR
U: 45 pipsB: 35 pipsC: 140 pips
TYPES
Land36
Nonbasic16
Basic20
Island13
Swamp10
Creature30
Horror19
Human4
Wizard3
Crab2
Fish2
Advisor1
Beast1
Dauthi1
Demon1
Dragon1
Homunculus1
Knight1
Leviathan1
Nightmare1
Ooze1
Phyrexian1
Pirate1
Rogue1
Shapeshifter1
Spirit1
Zombie1
Outlaws2
Party4
Artifact13
Equipment1
Sorcery9
Instant7
Enchantment5
Aura1
Background1
Curse1
Legends7
Historic20
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite ETB
  • Infinite LTB
  • Infinite sacrifice triggers
  • Infinite untap of creatures
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Group
Color
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