COMMANDER · DECK
Dina - My Gain is your Drain
Bracket 4 · Optimized2021-05-18
DECK $
$787.61
MYTHIC
8
RARE
28
UNCOMMON
24
COMMON
39
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
11 cardsInstant
11 cardsLand
18 cardsMONEY CARDS·61 CARDS·$619.08
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Creature
22 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
10 cardsInstant
9 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
- 1 game changer — Brackets 1 and 2 allow none
- Sedgemoor Witch + Chain of Smog: two-card combo, for six mana or less, pieces included
- Dina, Soul Steeper + Exquisite Blood: late two-card combo, for eight mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less, pieces included
- Sedgemoor Witch + Chain of Smog — Bracket 3, two-card combo, for six mana or less, pieces included
- Dina, Soul Steeper + Exquisite Blood — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Dina, Soul Steeper + Bloodthirsty Conqueror — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 16 cards not in the pool
BANNED · 1
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Creature36
Elf9
Druid7
Human7
Vampire7
Shaman6
Cleric3
Warlock3
Wizard2
Zombie2
Ally1
Assassin1
Bat1
Beast1
Bird1
Citizen1
Dragon1
Dryad1
Elder1
Frog1
Goblin1
Halfling1
Insect1
Knight1
Noble1
Phyrexian1
Plant1
Praetor1
Rogue1
Snake1
Soldier1
Spirit1
Outlaws5
Party6
Land32
Nonbasic16
Basic16
Swamp10
Forest8
Instant14
Sorcery12
Artifact8
Insect1
Soldier1
Enchantment4
Legends11
Historic18
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite damageInfinite lifegain triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokensInfinite creature ETBInfinite magecraft triggers
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