COMMANDER · DECK
Scarecrows - Final
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
10 cardsInstant
3 cardsLand
35 cardsMONEY CARDS·32 CARDS·$79.14
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Creature
14 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
4 cardsInstant
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact40
Scarecrow12
Shapeshifter2
Artificer1
Bird1
Construct1
Equipment1
Vedalken1
Land35
Nonbasic35
Gate10
Forest4
Island4
Mountain4
Plains4
Swamp4
Creature34
Shapeshifter16
Scarecrow12
Artificer2
Bird1
Construct1
Equipment1
Human1
Sliver1
Spirit1
Vedalken1
Changeling14
Sorcery10
Enchantment5
Instant3
Legends2
Historic41
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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