COMMANDER · DECK
Big dumb timmy time
Bracket 3 · Upgraded@Kingjames666 · 2024-10-10
DECK $
$687.35
MYTHIC
17
RARE
22
UNCOMMON
21
COMMON
40
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
34 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
7 cardsInstant
8 cardsLand
9 cardsMONEY CARDS·49 CARDS·$536.38
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Planeswalker
3 cardsCreature
24 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
2 cardsInstant
6 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Staff of Domination + Circle of Dreams Druid: arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Circle of Dreams Druid: arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Selvala, Heart of the Wilds: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Staff of Domination + Circle of Dreams Druid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Circle of Dreams Druid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Creature35
Elf11
Druid8
Elemental4
Shaman4
Dinosaur3
Eldrazi3
Human3
Hydra2
Snake2
Ape1
Bear1
Beast1
Bird1
Cat1
Chimera1
Citizen1
Elder1
God1
Halfling1
Phyrexian1
Praetor1
Scout1
Spirit1
Zombie1
Land35
Nonbasic8
Basic27
Forest27
Enchantment9
Aura2
Elemental1
Human1
Treefolk1
Sorcery9
Instant8
Artifact6
Equipment1
Planeswalker3
Vivien2
Nissa1
Legends16
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature LTBInfinite creature ETBInfinite green manaInfinite storm count
ADDITIONAL REQUIREMENTS
Haste Enabler
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
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