COMMANDER · DECK
glarb time
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
16 cardsEnchantment
1 cardArtifact
2 cardsSorcery
16 cardsInstant
22 cardsLand
23 cardsMAYBE3 CARDS
Sorcery
1 cardInstant
2 cardsMONEY CARDS·22 CARDS·$39.74
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Planeswalker
2 cardsCreature
4 cardsSorcery
7 cardsInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Island7
Swamp7
Forest6
Instant22
Creature17
Wizard4
Frog2
Human2
Hydra2
Phyrexian2
Assassin1
Chimera1
Dragon1
Elf1
Golem1
Horror1
Kraken1
Merfolk1
Nightmare1
Noble1
Scout1
Shapeshifter1
Toy1
Vampire1
Wall1
Wurm1
Zombie1
Outlaws1
Party4
Sorcery16
Artifact6
Dragon1
Golem1
Toy1
Wall1
Planeswalker4
Ashiok2
Garruk1
Vraska1
Enchantment1
Legends9
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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