COMMANDER · DECK
Hail to the King
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
27 cardsEnchantment
15 cardsArtifact
12 cardsSorcery
6 cardsInstant
2 cardsLand
26 cardsMONEY CARDS·32 CARDS·$139.18
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Creature
6 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
4 cardsInstant
2 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic24
Basic13
Mountain6
Forest5
Plains5
Equipment1
Creature28
Human10
Samurai5
Equipment4
Warrior4
Cleric2
Dwarf2
Elf2
Soldier2
Archon1
Bird1
Cat1
Construct1
Dog1
Dragon1
Druid1
Elk1
Fox1
Goat1
Goblin1
God1
Golem1
Halfling1
Kirin1
Knight1
Lizard1
Monk1
Noble1
Party6
Artifact18
Equipment13
Adventure2
Book1
Cat1
Construct1
God1
Golem1
Kirin1
Lizard1
Enchantment16
Aura10
Rune3
Saga2
Human1
Monk1
Sorcery9
Adventure2
Book1
Equipment1
Instant2
Planeswalker1
Nahiri1
Legends15
Historic33
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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