COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
5 cardsInstant
7 cardsLand
5 cardsMONEY CARDS·46 CARDS·$373.89
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Creature
19 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
2 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant — Bracket 3, locks the table
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land35
Nonbasic4
Basic31
Plains31
Creature33
Human9
Cleric6
Soldier6
Angel4
Cat3
Construct3
Monk3
Beast2
Giant2
Wall2
Demigod1
Dragon1
Elk1
Fox1
God1
Horse1
Insect1
Knight1
Phyrexian1
Rhino1
Sheep1
Spirit1
Party6
Artifact15
Construct3
Elk1
Human1
Soldier1
Enchantment14
Aura2
Demigod1
Fox1
God1
Monk1
Sheep1
Instant7
Sorcery5
Legends6
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Draw the game
Infinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Infinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · locks the tableCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Infinite creature ETBInfinite creature LTB
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
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