MetaMox
COMMANDER · DECK
@TurkeyDurk · 2024-03-24
DECK $
$577.22
MYTHIC
13
RARE
75
UNCOMMON
37
COMMON
40
COMMAND2 CARDS

Creature

1 card

Enchantment

1 card
MAIN98 CARDS

Creature

21 cards

Enchantment

5 cards

Artifact

12 cards

Sorcery

14 cards

Instant

10 cards

Land

20 cards
SIDEBOARD1 CARD

Artifact

1 card
NAMECOSTPRICE
MAYBE65 CARDS

Planeswalker

2 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

7 cards

Sorcery

11 cards

Instant

5 cards

Land

1 card
NAMECOSTPRICE
MONEY CARDS·86 CARDS·$439.48
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Planeswalker

2 cards

Creature

30 cards

Enchantment

8 cards

Artifact

15 cards

Sorcery

14 cards

Instant

8 cards

Land

9 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00711721337485106+
COLOR
U: 45 pipsB: 37 pipsC: 141 pips
TYPES
Land36
Nonbasic18
Basic18
Island10
Swamp10
Adventure1
Desert1
Town1
Creature22
Horror4
Human4
Avatar2
Crab2
Rogue2
Wizard2
Zombie2
Advisor1
Ally1
Goblin1
God1
Harpy1
Homarid1
Insect1
Knight1
Mercenary1
Mutant1
Nightmare1
Pirate1
Shapeshifter1
Spirit1
Vampire1
Outlaws4
Party4
Sorcery15
Adventure1
Town1
Artifact13
Equipment1
Insect1
Instant12
Enchantment8
Aura1
Background1
God1
Harpy1
Legends7
Historic20
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Group
Color
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