COMMANDER · DECK
Enchantments
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
23 cardsArtifact
10 cardsSorcery
3 cardsInstant
5 cardsLand
18 cardsMONEY CARDS·38 CARDS·$263.48
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Creature
10 cardsEnchantment
17 cardsArtifact
3 cardsInstant
3 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment38
God6
Demon2
Human2
Demigod1
Dog1
Giant1
Noble1
Nymph1
Saga1
Soldier1
Zombie1
Land37
Nonbasic15
Basic22
Plains8
Island7
Swamp7
Creature23
Human8
God6
Wizard4
Demon2
Soldier2
Zombie2
Cleric1
Demigod1
Dog1
Druid1
Giant1
Noble1
Nymph1
Pegasus1
Saga1
Party5
Artifact10
Equipment1
Instant5
Sorcery3
Legends13
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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