MetaMox
COMMANDER · DECK
@PepsiMaxTaste · 2025-04-14
ILLEGAL: 1 CARD
DECK $
$1,402.51
MYTHIC
15
RARE
106
UNCOMMON
30
COMMON
22
COMMAND2 CARDS

Creature

1 card

Enchantment

1 card
NAMECOSTPRICE
MAIN98 CARDS

Planeswalker

1 card

Creature

25 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

6 cards

Instant

10 cards

Battle

1 card

Land

29 cards
MAYBE53 CARDS

Creature

19 cards

Enchantment

2 cards

Artifact

3 cards

Sorcery

8 cards

Instant

8 cards

Land

13 cards
MONEY CARDS·121 CARDS·$1,109.43
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Planeswalker

1 card

Creature

34 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

14 cards

Sorcery

13 cards

Instant

15 cards

Land

35 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00111232163445516+
COLOR
U: 49 pipsB: 22 pipsC: 87 pips
TYPES
Land38
Nonbasic27
Basic11
Island8
Swamp7
Adventure1
Town1
Creature27
Horror13
Human6
Advisor3
Crab3
Nightmare2
Zombie2
Adventure1
Alien1
Avatar1
Beast1
Fish1
Gargoyle1
Homarid1
Homunculus1
Knight1
Mercenary1
Ooze1
Phyrexian1
Pirate1
Siege1
Wizard1
Outlaws2
Party1
Artifact13
Equipment1
Gargoyle1
Horror1
Phyrexian1
Enchantment11
Horror3
Avatar1
Background1
Nightmare1
Instant11
Sorcery8
Adventure2
Nightmare1
Town1
Battle1
Siege1
Zombie1
Planeswalker1
Ashiok1
Legends10
Historic22
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS32 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
  • Near-infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Group
Color
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