COMMANDER · DECK
ascending fae
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
8 cardsInstant
15 cardsLand
28 cardsMONEY CARDS·60 CARDS·$529.86
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Creature
19 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
4 cardsInstant
9 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Island9
Forest7
Swamp7
Planet1
Creature25
Faerie18
Rogue6
Wizard6
Elf5
Druid4
Noble2
Adventure1
Aetherborn1
Knight1
Shapeshifter1
Soldier1
Spirit1
Warlock1
Warrior1
Changeling1
Outlaws7
Party13
Instant17
Adventure1
Faerie1
Rogue1
Artifact11
Equipment2
Sorcery8
Enchantment5
Faerie1
Legends9
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 22 cards not in the pool
BANNED · 1
NOT IN THE POOL · 22
Comments · 0
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