COMMANDER · DECK
merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
8 cardsInstant
8 cardsLand
14 cardsMONEY CARDS·26 CARDS·$124.77
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Creature
8 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature34
Merfolk33
Wizard11
Shaman4
Warrior4
Druid3
Rogue3
Noble2
Scout2
Soldier2
Hero1
Mutant1
Spirit1
Troll1
Outlaws3
Party18
Land34
Nonbasic12
Basic22
Forest13
Island13
Planet1
Sorcery10
Druid1
Lesson1
Troll1
Artifact9
Instant9
Enchantment8
Merfolk2
Wizard1
Legends12
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS2 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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