MetaMox
COMMANDER · DECK
@colew_picaro · 2022-09-28
Soul of Windgrace
DECK $
$776.95
MYTHIC
14
RARE
49
UNCOMMON
20
COMMON
17
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

25 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

12 cards

Instant

7 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·60 CARDS·$610.02
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Planeswalker

2 cards

Creature

15 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

6 cards

Instant

6 cards

Land

22 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1091122163646576+
COLOR
B: 10.5 pipsR: 10 pipsG: 57.5 pipsC: 102 pips
TYPES
Land42
Nonbasic35
Basic7
Mountain8
Forest7
Swamp7
Saga1
Urza's1
Creature26
Elf7
Shaman6
Elemental4
Human3
Snake3
Beast2
Druid2
Scout2
Warrior2
Ally1
Avatar1
Cat1
Cleric1
Dinosaur1
Frog1
Goblin1
Horror1
Insect1
Merfolk1
Minotaur1
Monk1
Plant1
Party3
Sorcery12
Artifact7
Equipment1
Instant7
Enchantment5
Saga1
Urza's1
Planeswalker2
Windgrace1
Wrenn1
Legends15
Historic23
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite damage
  • Near-infinite self-discard triggers
Group
Color
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