COMMANDER · DECK
malik
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
8 cardsInstant
12 cardsLand
19 cardsMONEY CARDS·37 CARDS·$190.87
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Creature
14 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
2 cardsInstant
9 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Swamp10
Plains5
Mountain4
Gate3
Creature28
Human12
Artificer3
Advisor2
Cleric2
Devil2
Elf2
Rogue2
Warrior2
Bard1
Bat1
Construct1
Demon1
Dragon1
Eldrazi1
God1
Golem1
Insect1
Nightmare1
Phyrexian1
Praetor1
Shaman1
Spirit1
Vampire1
Wizard1
Zombie1
Outlaws2
Party7
Artifact13
Equipment2
Construct1
God1
Golem1
Instant12
Enchantment8
Background1
Saga1
Sorcery8
Legends12
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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